OSM Game: Build Your Dream Team and Win Trophies
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Is it legal to use OpenStreetMap in a pc game? My plan is to create a game that downloads information for streets, city names, and elevation to create the "game world". I do not plan to include any of this information in the actual code (it will be downloaded at runtime).
Yes, it's absolutly legal to make use of OSM, but of course you need to respect our open license. Also I suggest to make a prominent hint/attribution to OSM, maybe with a "thank you", as a crowdsourcing project has also some social aspects and check if you might release your game/libs/... as open source to give something back to the community :)
But please pay attention that your gamers don't start editing OSM to create levels or to do any cheating. This is usually one of the fears of our community if games make use of our data and the gaming community doesn't understand that we collect real world data.
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The game would be working on internet domain, but would be only accessible by password. The question is, is it possible to import the map to another webpage, and if is, how? Also when starting to create the game, is it possible that we would accidentally edit the public map, and if is, how do we prevent doing that? If the internet game would be hard to create, is there better ways then? For ex. based on game engine or other?
I've recently downloading openstreetmap's Planet.osm for use in an experiment whereby I plan to generate a video game world based off of the planet. openstreetmap's wiki hasn't been very useful, and all I really want to perform is.
Hello everybody.I am developing a game that uses OpenStreetMap data.The game is now in a puplic beta state. [edit: The game is now oficially released for Android and iOS]Everybody who is interested and has an android [edit: or iOS] device can download and test the game.I think I did all the legalities right to use the OSM data, but I would be very happy if somebody could confirm this.
If this game gets more attention it will also drive more attention to OSM, I think.The player can play where he is in this moment and if he finds some errors in the map he maybe will fix it.I did not make the game dependend of special map features or types of roads, to avoid people mapping wrong just for success in the game.
Wow, thanks a lot!I am working on an update right now that will include a todo list (raodmap) into the game, where you can read what will be the next steps and how I want the game to be in future.I will update this post when I updated the game, what will propably be tomorrow or the day after tomorrow.